Coordinated and uncoordinated potlucks

Some potluck meals are coordinated. One or more coordinators assume leadership and instruct each attending member what precisely to bring. It’s somewhat like central planning in that sense – the coordinators make assumptions on what each person wants and how much they will eat and what goes well with what, and make plans accordingly.

Uncoordinated potlucks can be more interesting. Here, people don’t talk about what to bring, and simply bring what they think the group might be interested. This can result in widely varying outcomes – some great meals, occasionally a lot of wasted food, and some weird mixes of starters, main courses and desserts.

We had one such uncoordinated potluck at my daughter’s school picnic last week. All children were accompanied by their parents and were asked to bring “snacks”. Nothing was specified apart from the fact that we should bring it in steel containers, and that we should get homemade stuff.

Now, for a bit of background. For slightly older kids (my daughter doesn’t qualify yet) the school has a rotating roster for lunch, where each kid brings in lunch for the entire class on each day. So parents are used to sending lunch for all the children, and children are used to eating a variety of foods. A friend who sent his daughter to the same school tells me that it can become a bit too competitive sometimes, with families seeking to outdo one another with the fanciness of the foods they send.

In that sense, I guess the families of these older kids had some information on what normally came for lunch and what got eaten and so on – a piece of information we didn’t have. The big difference between this picnic potluck and school lunch (though I’m not sure if other parents knew of this distinction) was that this was “anonymous”.

All of us kept our steel boxes and vessels on a large table set up for the purpose, so when people served themselves there was little clue of which food had come from whose house. In that sense there was no point showing off (though we tried, taking hummus with carrot and cucumber sticks). And it resulted in what I thought was a fascinating set of food, though I guess some of it couldn’t really be classified as “snack”.

The fastest to disappear was a boxful of chitranna (lemon rice). I thought it went rather well with roasted and salted peanuts that someone else had bought. There were some takers for our hummus as well, though our cut apples didn’t “do that well”. I saw a boxful of un-taken idlis towards the end of the snack session. Someone had brought boiled sweet corn on the cob. And there were many varieties of cakes that families had (presumably baked and) brought.

What I found interesting was that despite their being zero coordination between the families, they had together served up what was a pretty fascinating snack, with lots of variety. “Starters”, “Mains”, “Desserts” and “Sides” were all well represented, even if the balance wasn’t precisely right.

The number of families involved here (upwards of 30) meant that perfect coordination would’ve been nigh impossible, and I’m not sure if a command-and-control style coordinated potluck would have worked in any case (that would have also run the risk of a family bunking the picnic last moment, and an important piece of the puzzle missing).

The uncoordinated potluck meant that there were no such imbalances, and families, left to themselves and without any feedback, had managed to serve themselves a pretty good “snack”!

More power to decentralised systems!

Charades of obscurity

Having “played” dumb-charades (DC for short) competitively at a school and college level, I don’t particularly enjoy playing it casually. I’m prone to getting annoyed when people around me (either on a picnic, or a party) exclaim with great enthusiasm that we should play DC. Till recently I used to think it was like chess – where my enthusiasm for the game has been killed purely because I played it competitively, but now I realize there are more reasons.

The challenge with “competitive” DC is that it is a timed game. You are judged based on how fast you can act out a certain name/place/animal/thing/. Because of this the clues need not be too hard, and there is a fair degree of challenge in acting out even simple things. Apart from this, the clues are set by a neutral third party which means they can all be trusted to be of approximately similar standard, so there is some sort of a level playing field there. Then, you have teams that have practiced well together, and have clues for all the trivial stuff, and you have a game!

With casual DC, there are several problems. Firstly, the games are not timed. Secondly, the teams haven’t practiced together at all, so it takes ages to communicate even straightforward stuff (which is why the games aren’t timed). And then the clues are usually given to you by your competitor. And for some reason, casual DC always has to be movies. No books, no places, no animals, no personalities, nothing.

The f act that the games are not timed, combined with the fact that the clues are given by the competitor, means that the game usually gets into a downward spiral of obscurity. You don’t want your competitor to guess the movie easily, so you give a vague movie. And they reply with something vaguer. And so forth, until teams have to check IMDB to find out if the movies actually exist. By which time all the enthusiasm for the game is lost.

On a recent trip (with colleagues, as part of our CSR initiative. more on that in another post) we played casual DC, and after some 10 clues it had gotten so obscure that nothing was guessable. I’d lost interest when someone suggested we do Kannada movies! Now, that’s something few people would’ve played – DC with Kannada movies as clues, because of which we could give clues while not keeping them too obscure (but it was hard. I completely bulbed trying to act out “Kalasipalya”).

Still, my hatred for casual DC remains, and I try as much as possible to not play it. Maybe next time I’ll impose conditions (like timing, choice of subjects, etc.), and refuse to play if they want to do English movies with infinite time.